![]() ![]() A few little engine-sync/prop-sync issues should be sorted out… the systems should be good for jets, turboprops, recips, etc. Idle-speed switches should be operational in all types of craft. ![]() Spool time for jet engines is back… I THOUGHT we could get by without it, but it hurts the SHUT-DOWN spool-down times to take it away… so it is back! Radio altimeter decision-height selection should always move in steps of 10, as is probably desired. Emergency engine power is available only after engine failure, regardless of how many times you have flown since you started X-Plane. Various ‘prop feathers on engine-fail/prop-pull/mixture-pull’ and other odd engine-reverse cases should be perfectly operational. This is lots more important than it sounds: This is what will allow us to easily add even MORE GPS and FMS detail in the future! (Something, obviously, we have planned!) As well, you can enter a full FMS plans into the FMS, or, if you like, enter direct->to routes into the GPS… the FMS will simply display that single-leg plan that you just entered into the GPS! We have had GPS’s and FMS’s for a long time, but now all the pieces fit together just PERFECTLY. All of this runs at the same time, no problem. Now, while this is going on, if you have a GPS in addition to the FMS, the GPS will always display the distance and time to THE NEXT FIX YOU ARE FLYING TO… No matter what fix you have selected in the FMS! In other words, you can set your FMS to the last fix in the plan to see when you will really arrive at the final destination, while the GPS is displaying the time and distance simply to the next fix. Here is the deal: Enter any plan you like into the FMS… The distance and time enroute will display at the bottom from your CURRENT position to whatever the final destination in the FMS is… So as you scroll through waypoints in the FMS, you will see the distance and time from your current location to the displayed fix. OK the FMS and GPS is now really awesome… better than anything you have seen before with X-Plane. Some cases of upside down video capture and hangs should be fixed with ATI video cards on OS X. ![]() No more crash on start on Vista with full screen selected.Ĭalair FMS programmer should open without as many spaces. Livery should be auto-loaded in X-Plane ifd pre-selected in Plane-Maker.Ī few more datarefs now available for custom prop discs – sample plugin coming soon. ![]() Glideslope indicator should only show up when desired. Your path should always plot on the map screen when in 3-d mode.Īlignment of plugin text is now consisten with the rest of X-Plane.Ī hair more refinement on the various hydraulic, vaccuum, fuel, and oil pumps.Ī few tiny refinements in the prop-pitch model. Objects and other text files with no newline at the end of the file load correctly.Īirplanes whose default livery is not available run without fps hit. Indicated airspeed tweaked just a hair to get the Mach-compression effects… this tunes the fast jets jut a bit.Ī tiny modification of the file-reading system to solve a few random data-corruption issues. No more erroneous master caution on the Cirrus Jet. – No incorrect log warnings when loading liveries. (This should fix a number of crashes during startup.) – No crash when AI airplanes have panel tooltips. Tail wheel lock applies at any elevator aft of nuetral, as in reality. This will give us more info when the sim does fail.Īir driven generator needs to spin a bit more to power the system, as in reality. X-Plane will generate an Apple crash report instead of a one-line X-Plane crash report in a few cases. Normal maps are no longer distorted by customized gamma settings. Rare crash bug when parsing liveries fixed. Lat-lon waypoints from Goodway-generated flight plans import correctly. Just a few tweaks to the plugin system read and adjust glideslope and flaps that were not working QUITE the way some people wanted. ![]()
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